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Factorio compact train unloader. Downsides are the complexity and space .

Factorio compact train unloader Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Trains are the shit. With one small caveat, I found it to work better if the last inserter in the line is "material < 18" instead of "material < 1". side to unload at the same time, that will result in either 8 or more chest just being full of ore and they only come into play when everything else is empty creating uneven throughput. Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems. And then it's utter monkey business to have such a high-throughput unloader. Check your actual rate, it will be less than 135/s. " Factorio, sensibly, uses C style division, so for example 5 divided by 3 is 1 since 5 = 3 * 1 + 2. 0 and Space Age. tv/seePyouhttps://discord. Empty Cargo: Waits until the train’s cargo inventory is It would be useful to allow circuit controlled rail signals to allow loading/unloading of trains. 01. I may have spoken too soon. This time it's only 4-tiles between rails, ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; Here is a more compact circuit-based unloader design I came up with yesterday. It also includes my train system, but you can use the blueprints without the system just fine. But, this was my solution to get all ore off of the train and have the chests unloaded at a balanced rate and end in a blue belt. The locomotives must face both, forwards and backwards directions, followed by 4 wagons. 80 seconds for the train swap. So it was possible that if I doubled the size of the smelter, train unloading would have become very tight. The belt unloader consumes equally from each chest, has included lane balancing and a belt balancer. I also have an interest in compact train stations for a project where I'm attempting to make a dense base. Factorio version: 0. If you put loaders or unloaders on both sides of a train, you can saturate four blue belts per cargo wagon. Some train unloaders for single wagons. If I need more ore delivered, I just use more trains (and more stations so Fluid unloading Here is what your fluid unloading stop looks like: That gets output to the variable T for "trains. Image 2: Combine lane balanced unloaders with a 4x4 belt balancer for fully balanced train unloading. The train stop is set to "reads train contents" The pump pushing into the tanks only works on Crude Oil = 0, the pump pushing out of the tanks only works when Crude Oil > 0 - this way the pumps never operate at the same time, thus avoiding unnecessary circulation. 345K subscribers in the factorio community. It has a few additional Can compress four blue belts and works with red belts/red undergrounds. There's also a complicated routing system included that allows you to name equivalent stations the same (like all of your iron mines), but it's seperate from the unloaders so you can use each without the other. Go requester chest to train and it'll balance itself while also being the most compact solution. (and less compact) version of the Factorio v1. Three splitters pointing towards front of train and three pointed towards end of train. , item count or fluid level). Make two station and each takes 12s to unload and has 76s for the next train to arrive. Some authors have updated their mods, some have not, and some didn't need to do anything. Premium Powerups Compact Train Unloader. Unless you are in a hurry i dont think you need to unload 8 belts per train I would try to make it a My Factorio Logistic Train Evolution. Two blue belts per wagon side for loading and unloading (4 belts per wagon). Fluids can be pumped in and out of the wagon using a pump, each fluid wagon can have a maximum of 3 pumps attached at one time, 1 per tank About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Eventually minor fluctuations accumulate and result in one of the wagons unloading slower than the rest, holding up the entire setup while only feeding 25% of the expected amount. r/factorio Compact, Tileable - Train Loading and Unloading - 4x Blue belts Per Cargo Hey, my objective was to use one cargo wagon only per train for loading and unloading items. However when I needed more iron, I opted to build a copy of that somewhere else. 112 votes, 23 comments. AFAIK a 3-belt-per-wagon unloader can't be this compact either. I use a side of a train to fill up a single blue belt. If you unload them the way you have now, you're right. 14. Still a total inserter count of 16, but now it's more compact and doesn't need Copy blueprint This is my balanced train unloader. Skip to main content. Post by Mashaa » Fri Jan 17, 2025 6:32 pm As compact as possible. If you do this, a thousand bots can insta fill any chest, and stack inserters will fill the train at I don't need more than 1 belt to unload my trains -- they are 1-1 (1-loco, 1-car). 0 is here and so are some Updated Designs! Neat and compact furnace, circuit and other designs. Type: Mod Name: Bulk Rail Loaders Description: Very fast train loader/unloader for bulk goods. - The device works largely like a pump does when placed next to a train. 4 seconds and the next train will be ready at 7. 104 votes, 52 comments. Because the waiting train is very close behind the train that is currently being unloaded, it takes less time Find blueprints for the video game Factorio. Community-run subreddit for the game Factorio made by Wube Software. here is my preferred design for a 1x4 train. However, note that unloading 4-belts-per-wagon How to load and unload Factorio trains. Please provide blueprints! Forum rules. Not much to say here. Changelog Version: 1. These are for 2-4 trains. The result of this is that if you use "leave when empty" train condition can result in a train sticking around a lot longer than it should because one train car will empty later than the others. Includes a The stations are designed to work with specific 1-1-4 ("cursed") trains. I think my Community-run subreddit for the game Factorio made by Wube Software. com/view/-M0lXx2o8imr9-tqt2IX Type: Mod Name: Bulk Rail Loaders Description: Very fast train loader/unloader for bulk goods. To get started, click on a train stop. 78 Bulk train loader/unloader with buffer. Outposts. me/seePyouhttps://twitch. Compact Double-Side Unloader. Probably possible with Have built a [imho: excellent] compact & tileable mass-unloading station for a buddy that works for any length / configuration / number of trains. patreon. Than you can pick up with 6 inserters (both sides of the train) into a box, than in the train. Train's loading/unloading and the round trip (which we would shave by roughly 2-3 seconds at best by adding more chests) only affects the number of trains you need (or the size of the stacker) and the size of the buffer you need between Imbalanced wagon unloading occurs if the belts consume unevenly due to lack of balancers. Rail fans, train buffs and hobbyist are more than welcome to ask questions and participate in discussion. - There are many large chests mods that help load/unload items from trains, but they all suffer from a UPS hit caused by the number of slots in such chests. The goal of the train station is to determine which type of item a train has loaded, and unload it until a defined storage limit A quick tutorial on how to use a combinator to get balanced train loading or unloading. Compact 3 Lane Per Wagon Unloaders . 4. Then you set the inserters that either load or unload to activate on anything > 0 or < 0 depending on if they are loading or unloading. This of course has to be carried in by train, so now I "need" a train station capable of handling this volume. For input belts, if you have Bob's inserter mod, you can avoid using splitters and do something wacky like this. 1 circuits which you should be able to find in the revision history for this gist. x). Evenly unloading buffered _circuitless_ 2 train car unloader upvotes Compact semi sushi based factory, Resource delivery by train for pick up by robots and liquids direct into barrels. 60 votes, 36 comments. 373K subscribers in the factorio community. Got bored, made a compact expandable train unloader. It will create a train station trains based on several settings: - Train length (double or single headed trains) up to 1000 cargo wagons (L-C or L-C-L train types) - Redirecting to https://factorioprints. However, it requires a particularly sectioned logistic system since it uses bots (and I don't want my unloaders to fly across the map). I load and unload with 6 steel chests and 12 stack inserters (cargo to chest and chest to belt) so it fills each side of a belt, then balance each cart into one lane, netting total 4 lanes, which I 4-4 bance and then it goes to the main - if all unloading areas are occupied, drive into the waiting areas. Design / Blueprint So I just made a monster blue circuit blueprint that consumes ~10. Skip to content. This simple design is a one-fits-all solution and helps you master eve Hi! This is my take at compact train loading/unloading solution. You want o unload a train very quickly Find blueprints for the video game Factorio. 368K subscribers in the factorio community. Post by Mashaa » Fri Jan 17, 2025 6:32 pm My balanced train loader uses a different approach. The outer chest will unload much faster than the inner chest leading to slower unloading of trains. If you're using a stacker right before the station, you could easily have back to back trains. If I need more ore delivered, I just use more trains (and more stations so I fear I will not be fully happy until I find a (1) compact (2) reliable (3) 4- belt unloader design. -The tough cookie: The train stop would only call the trains whose wares it needs. Premium Powerups Explore To make the above more compact i combine another chest pair with splitter before sideloading. jpg. Preferably belt based not bots. I. Note that if you do this, you need the undergrounds, Stage multiple items in readiness for future trains [success] Compact layout [success] (8x7) Minimal initial technology requirements [success] (filter inserters, circuit network) Chain all wagon positions and deal with non items being distributed across multiple wagons at the unloading end. Please share! Find blueprints for the video game Factorio. Find blueprints for the video game Factorio. 361K subscribers in the factorio community. It travels into the station, loads/unloads, then the track is looped back onto the main rail system. This means when you need more than eight blue belts of resources, you either use The loading station has enough powers to fully load 2 fully compressed express transport belts (You'd need 8 cargo wagons to fully load 4 express transport belts at max speed), the unloading station actually has more power, it can unload 4 The trains that get to unload first at the earliest point on the belt) will empty out quick, and all the other stations will just be filled up with trains that can't unload. . Only my personal work train have no filters. The trains took 7 seconds to unload. As an example I posted an image of munitions supply train network along a wall. Madzuri's infamous "smart loader" is the simplest way to balance the buffer chests with circuits. Posting____At_Night • Additional comment actions. Design / Blueprint The station is Does anyone have a blueprint or someone that can explain to me how a build a train unloader and loader with fast inserters :?: For example, by pasting the subject of your thread into Google and adding the keyword "factorio" to the search, you get a huge number of results, including a few video guides discussing exactly this. 09 KB 1. It works pretty well for unloading stations too, with a couple of small Heya, Like it, its pretty compact i'd say, I usually sort my trains and then have long instead of wide waiting bays near the station. So I generally combine a circuit-controlled unloader plus actual balancer afterwards. Also please read the FAQ at the end of this post. I'd go as far as saying you *can use the averaging method to unload, but you can't use the hand count method to load equally (except when a saturated belt can be 100% guaranteed). I don't need more than 1 belt to unload my trains -- they are 1-1 (1-loco, 1-car). 0 Factorio version: 2. Integer division . I ended up building 7 such arrays for a 2k Community-run subreddit for the game Factorio made by Wube Software. I tested DaveMcW's unloader, it does indeed unload nearly compressed 4 blue belts per wagon. Set up a dozen or two roboports, throw in 2000 bots, and set it so there are requester chests feeding into trains. Any item-type is loaded into the trains and on the multipurpose-unload-station it is unloaded and then the bots sort the stuff out into the different directions Compact and UPS-friendly 1x1 loaders. Ideally stack inserters are used when loading and The Pumps connected to the storage tanks are wired to the train stop. Trending Search mods Belt Loaders. Compact Please keep the discussion focused on unloading 2 belts per wagon side. Open menu Open navigation Go to Reddit Home. Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I've tested . Will this work (especially regarding the signalling)? Any ideas on how to make it more compact? especcialy if you are not Customizable number of trains that can arrive at the station at the same time. Search has failed me and factorioprints surprisingly doesnt have any. Only Bulk train loader/unloader with buffer. Damn OCD! Top. Loading eats almost 88% of two belts. It's possible to unload 135/s (3 blue belts) from a single wagon, but it's requires space on both sides. e. It is simply the easiest way to do it. L-Stations - modular un/loaders with minimal manual belt routing. 1: 2. com/seePyouhttps://twitter. Search the tags for mining, smelting, and advanced production blueprints. However, note that unloading 4-belts-per-wagon empties trains so quickly that pulling in and out of the station can become a bottleneck. For existing saves, the updated versions of the existing Deadlock mod(s) you were using must be loaded to migrate your existing loaders and beltboxes to this new mod - see those mods' pages for more details on how to In this Factorio Workshop video, I cover a Smart Train Stacker design. - Two unload belts each station. Factorio is a rare gem that allows you to sink 1000 hours into building factories, circuits and trains and yet still be learing something new. png. by Keeper317. No model trains or railfan videos With slow belts in the early game, I often see that the first inserters on a train station take everything from the belt, while the last inserters don't get to put any items into their chest. Red: Train on station. Open menu Open navigation Go to unloader inevitably works out to. I built a large smelting array which needed an ore train every 18 seconds. Also, if you're using your train for intermediates like plates (2x), or even better circuits (4x), you get more items per train and can better justify the This Factorio Workshop goes over some simple and balanced train unloading and loading designs. Link to blueprints. Too often the train is blocked because some cars are empty and others are still unloading, but the Double the train size and you only need a train every 44s. 13. If you bring in everything trough same stations, use stack filter inserters, and only unload those resources that you need. Does anyone have a blueprint or someone that can explain to me how a build a train unloader and loader with fast inserters :?: For example, by pasting the subject of your thread into Google and adding the keyword "factorio" to the search, you get a huge number of results, including a few video guides discussing exactly this. I aimed at taking as small space as possible while also maintaining almost perfect speed for loading and unloading and keeping it all balanced, for both input and output. com/seePyouhttps://curiouscat. Post by teenkertoy » Fri May 19, 2017 10:24 am. 5. - A loader/unloader device/bin/chest (or a series of them for various train configurations, like 1 wagon, 2 wagon, 4 wagon, 8 wagon). So for many years, different loader mod authors provided different workarounds, or none, to enable train loading. 0 Version: 0. Open menu Open navigation Go to 4 trains unloading to 4 belts each and then balanced will reduce the significance of train transit time. The fluid wagon, also known as the rail tanker, is capable of transporting fluids by rail. You could fix this by setting a "OR xxx seconds have I'm trying to unload 6 cargo wagons to 4 blue belts, and trying to fit it into 4 tiles to keep the station compact. Done. 4 Release: 2018-10-17 Tested These are some compact un/loaders that I use all the time. Deadlock's Stacking Beltboxes and Deadlock's Compact Loaders are now combined into one mod. 1 Downloaded by: Load or unload two full blue belts per cargo wagon per side. 335K subscribers in the factorio community. Thus, this abomination was born. 3K votes, 80 comments. Compact and Balanced Train Unloader Share Add a Comment. gifv. Wire all tanks together and wire it to train station with a logic like (Available Fluid / [25000 * Numbers of wagons] = L). 8 belts = 19,200 ore/minute -- if your 1. Note: With twice as many stations you can also use half the number of You've been waiting for it: the premiere Let's Play Tutorial for beginners and experts alike! Tips & tricks as we play, upping your Factorio experience and Find blueprints for the video game Factorio. But if you rotate the splitters 90º each, and have the splitters side-load onto a belt running between them, you can indeed use them to make your stations more compact. 55 items per second out of a maximum 45. Therefore I can run several tens of trains in one massive network (not Logistic Train Upgrades For Factorio v1. This apporach is really fast (and easy). Now those workarounds are unnecessary. 06 Community-run subreddit for the game Factorio made by Wube Software. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Balanсed train unloader Circuit-free solutions of basic factory-design to achieve optimal item-throughput. The problem with train station blueprints that there's simply too many variables. 1-2 train unloads in 700 ticks, chest contents after unload are: >=168 plates in 8/12 chests and >=96 plates in 4/12 chests. Boxes are perfectly balanced in all cases : shortage, Compact design. Last night I spend some time noodling on "the fastest possible train unloader. 8 belt unloader/balancer. 4 Release: 2018-10-17 Tested That leaves 8. Post by Mashaa » Fri Jan 17, 2025 6:32 pm Sure, you can make a 12-belt unloader, but you will probably not have the train throughput to keep the belts saturated. For a 2-wagon station it ends up being 16 tiles in height where an older design I used was 20 tiles in height. You won't be held back by inserter transfer rates, as that's definitely Site is being updated for factorio 2. Provides all kinds of compact loading and unloading bays. as far as i know, 2 longs are just a tad faster then 1 fast, though must admit i have not tested this setup at all. 207 votes, 52 comments. - if you compute the exact number of missing items a I I've always taken the approach of compact train stations. Here is a compact, fast, exact, auto-indexing logistic loader circuit that will also reset the Factorio 1. My idea was to unload each wagon to a red belt (unloading to blue and then to a red belt to help compress), then twice merge Waits until a specific condition based on circuit network signals is met. 15 - 1. Mixing the two gains no benefit over using a Smart Multi Train Station Unloading(EXTREMELY EASY TO BUILD) Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems. I was experimenting a lot with different designs for loading and unloading from trains to belts. 75 (2023. If you have separate unloading stations for each resource, then you can disable the train when logistic network has enough resources - for example disable unloading inserters, or use signals to prevent trains from coming in. Each side of a wagon can put ~73i/s on blue belts but your capping it at 40i/s. 19 blue belts of green 76 votes, 51 comments. This is now a thought experiement, so please refrain from posting "i don't see the point". imgur. Unloading trains must be as balanced as possible. No blueprint string It will be literally impossible to fill these belts. The main purpose of this is to maintain a compact overall footprint and not interfere with the tracks rail Find blueprints for the video game Factorio. the train delivers iron ore from your mines to your base where it gets unloaded by the inserters. So a train from any iron ore station can unload at an iron ore unload station. ) 30 votes, 17 comments. The solution is to keep the number of items in the chests identical by wiring up a couple of arithmetic combinators to calculate the item average Find blueprints for the video game Factorio. If the instructions on the image are unclear, let me know and I will explain further. 370K subscribers in the factorio community. Skip to main content I'm sure there are better/more compact ways of loading trains. - If both unloading area and waiting area are occupied, no train should enter (obviously) - if more than one unloading areas or waiting areas are free, drive A small mod to save your time by creating a train station for your needs. The rest seems really nice, but you might as well reduce it to 4 or so chest pr. The device is one wide and as long as the wagons of the train. Factorio Forums. The basic idea is, that the first inserters always work and the further back you Find blueprints for the video game Factorio. Looking for a very compact train unloader that fits within a given footprint and can unload a full belt from each wagon. So for now I do not need the coal. This by it self will get stuck if contents of all chests is an exact multiple of the number of chests. It has a few additional advantages: 2 buffer chests per side of wagon, for twice-as-fast unloading; Can be scaled down to red belts and lower-level stack inserters Community-run subreddit for the game Factorio made by Wube Software. A small mod to save your time by creating a train station for your needs. Even without bob's inserter, miniloaders actually can pick-up items directly from belt - just let flat side of loader facing belt. 16 Blue Belt Unload Station from a 1-4 Train (Full Speed Find blueprints for the video game Factorio. Copy link FactorioBin is a site for quickly and easily sharing Factorio blueprints. When i started factorio, i didnt like double headed trains but i changed my mind and use them 99% of the time now. 4 Release: 2018-10-17 Tested Parallel, unless done with bots, is tricky to make inline (i. (The train unloads to the chests and when the coal patch above is empty it will join the circular belt (more north) untill a certain condition is reached the chest (inserters that I have not build yet) will stop providing until coal is needed again etc. Swap between train loader Find blueprints for the video game Factorio. Unloader is pretty simple: connect all buffer chests and you get the total. I wanted to unload trains Balanсed train unloader Circuit-free solutions of basic factory-design to achieve optimal item-throughput. This Factorio Mod Spotlight covers the Bulk Rail Loader mod. The design is not as flat as yours (6 to 4 cells), but for my needs flat enough and Try a bot-based loading system. 3 Learn how to efficiently load and unload trains in Factorio with this guide / tutorial. kjagodka wrote: Sat May 23, 2020 2:48 am Those are my most compact Not nearly as compact but at least it's balanced. each station corresponds exactly to each line of the bus in width), unless you use super-compact (and possibly low-performance) unloaders or sacrifice compactness FactorioBin is a site for quickly and easily sharing Factorio blueprints. Downsides are the complexity and space Find blueprints for the video game Factorio. Here are a bunch of ways to unload a train with minimal inserters for blue belt. Teal: Ready and waiting for a train to be assigned. Sort by: Best. Compact Double-Sided Train Unloader. It only saves a few MW of power over the bots (stack inserters are power hungry too) and has a bit larger footprint but it's very solid and doesn't have the timing issue or technology/cost requirement of the bots. Works with train cargo wagons, circuits, filters, and Bob's faster belts. About Stats Demo + Post. When assigning the stations it must look as following: Load Turn 1/2 -Load 1/2 - Unload Turn - Unload (The rails have to be connected by yourself for all of it to work of course) Image 1: Lane-balanced train unloading; you can pull from either side of the belt and the buffer chests will get unloaded evenly. 6 stack inserters move from belts to a warehouse and another 6 to the train, or vice Train's loading/unloading and the round trip (which we would shave by roughly 2-3 seconds at best by adding more chests) only affects the number of trains you need (or the size of the stacker) and the size of the buffer you need between factorio-train-unloading. The first part outputs one fully compressed blue belt of material from each train car, and does so evenly from each of the four chests, and has each chest supplying both lanes, which allows it to handle unbalanced consumption athe destination where necessary. Video clip. 6 Date: 2022-07-20 Minor Features: - Add support for loading two half-size Pyanodons cargo wagons from one BRL. Posted by anonymous 21 months ago. The belt unloader consumes equally from each chest, is compatible with yellow belts and every belt is lane balanced and belt balanced. (Default 1) Color-coded lights can be added to stations for visual assist. Existing mods: - There are many large chests mods that help load/unload items from trains, but they all suffer from a UPS hit caused by the number of slots I use always filtered slots in wagons and and filter inserters in unload stations in all automated trains. Premium Powerups Alternating train direction for more compact stations. Enabled -> Green - If there is no station 177 votes, 50 comments. 1 Downloaded by: Community-run subreddit for the game Factorio made by Wube Software. 2. This is a continuation of the first post found here. With this train stacker and unload station you can easily supply iron ore, copper ore, coal, stone, and crude oil to your base and main BUS. com/xhkagHa. Post by zOldBulldog » Thu Apr 25, 2019 10:52 am. Version Game Version Download Release Date Downloads ; 2. factorio-unloader. Op:s 2-4 trains will clear the station in 3. 1. Content Mod category: Content Mods introducing new content into the game. Open comment sort options. 4 months ago. Load or unload two full blue belts per cargo wagon per side. Advertisement Coins. 0 for a blue belt), I found myself trying to make a - There is a Compression chests mod that eliminates the slots, letting you store it all in one chest, but it is 1x1 so you can't conveniently pair it to loading/unloading a train, so again I don't use it. I also have an interest in compact train stations for a project where I'm attempting to make a dense base. Due to the compact nature, this is capable of creating a complete main bus I've been struggling with how to cram as many chests around a 1-4 train as possible while keeping the whole thing very compact and saturating 8 blue belts. I prefer maximum loading and unloading speed. You can get up to 4 full belts off a single cart. This is to feed an early to mid game BUS with 8 lanes of iron and 8 lanes of copper. Can compress four blue This is my balanced train unloader. imgur. With only 1 belt the station can be very compact. Will try to get a pic, [or rebuild it on my world as I forgot to take a BP]. Trivial issue: The center chest (the one that goes from chest to chest to chest before being emptied by the 2 inserters into The back of my envelope says that this should take about 230k iron per minute*, or 96 blue belts. This is possible, but very difficult to maintain. I was messing with simple train unloader designs for a build I am working on and I stumbled on this one: https://i. I have my own version of "most optimal" unloader for an x-4 train. And it is impossible to get trains in fast enough. your 7), but Make sure you are changing the setting from inside the game: Esc -> Settings-> Mod Settings Changes made from the main menu only affect new games. In the video I say to set the combinator to “greater than or equal to” I don't need more than 1 belt to unload my trains -- they are 1-1 (1-loco, 1-car). With this, you could create more complex multi-stage train stations, or long range belt-less supply systems, without having to configure as many stations. You have train stations named the same. I'd love to see a better and more compact train unload station. Now instead of having one train for each resource on three train station for each resource to load (and three to unload), you can have three trains going to one train station. You could get up to 3-6 (8. 11), loaders could not load/unload train wagons. Posted by anonymous 4 years ago. With belts, you'll want to look up belt balancers so there's a naturally balanced trickle of ore incoming. - 8 copper trains, 8 iron trains Logic: - Unload stations disable when train is present (Red) , and when there is no room for a full train load (Blue). Posts: 37 Joined: Fri Nov 11, 2016 5:03 am. - There is even a nice train bulk loader/unloader mod that seems to solve those problems, but the last time I checked it was limited to ores. Code: Select all. It have unloaders for ores, stone, coal, crude oil, uranium (with acid loader), loaders for building train, uranium fuel cell (to feed distant nuclear plants), nuclear fuel (to feed other Community-run subreddit for the game Factorio made by Wube Software. 1. The logistic depot consists of 4 main pieces: Existing mods: - There are many large chests mods that help load/unload items from trains, but they all suffer from a UPS hit caused by the number of slots i Find blueprints for the video game Factorio. With 8 wagons you use 3 8x8 balancers to get 24x24 balanced output. I'd like to see what other people came up with for their most optimal train unloaders, and I might steal it for my base. More incoming as I check and refine my old designs for 1. Re: Unload 2 solid blue belts /wagon, balanced, compact, simple. Features. They allow to put stations inside the base but also outpost with minimal effort (usually). Ultra Compact Train Unloader - Unloads a 1-4 train onto 8 That will ensure that the train will unload evenly. I've found a simple yet effective way to load and unload trains is to let bots sort out the balancing. I had hoped to be able to use an underground belt to unload from a train, using the inserters on one side of the train to load the right side of the belt, and the inserters on the other side of the train to load the left side, resulting in a fully loaded belt. So, perhaps I am OCD and perhaps I cared about the downstream results of the unloading. They can be adapted to almost any size train and we demonstrat 370K subscribers in the factorio community. while also being simple and compact. 1-8 Trains have 8 or 16 belts of load/unload, 1-4 have 4 or 8 belts, and 1-2 allow for 4 belts. A compact LLCCCC train unloader. Please provide - only if it makes sense of course - a blueprint of your creation. I also tried to make most compact unloading from two wagons to one belt, here showing two such stations: factorio_unload_2. 8 belt train unloader/balancer. com | Forums | Wiki | Mod Portal | API Docs. Author: Ryan Rodlund: Created: 5 months ago: Last Updated: 5 months ago Community-run subreddit for the game Factorio made by Wube Software. " Since 3 stack inserters can almost-fully load a blue belt (41. Unloader and loader that are the same item ; Automatic placement via train stops ; Somewhat UPS optimized a little bit; Automatic loader placement. E. I put that on both sides of the train to unload two blue belts per wagon, and since that takes up 8 spaces (vs. But that's only for the first unload. 17 seconds. A place for railroad professionals to gather and discuss their respective crafts, the industry, etc. I fiddled with it a bit to achieve the same output as the 6-lane bots. Im looking for train station blueprints where i can queue up several trains for loading or unloading resources. This time is ensuring same unloading rate more messy. No room for better signaling so no possible improvement there. Green: Train is ready to leave. Tags /train/unloading station/ Info. Works with train cargo wagons, circuits, filters, and modded belts from Bob's, Krastorio, FactorioExtended Plus, Space Exploration, and Ultimate Belts. Train Unloader - Yellow 1 Sided - 4 Belts. 0 coins. This guide is the basic setup, and works very well with stack inserters in 0. A single green inserter cannot fill a belt, you need three minimum plus upgrades. It adds two new entities that will quickly load and unload from trains and also add realism to m With this setup, things run smoothly in general, but one unloading station starves and becomes empty, while other stations are so full the train is waiting to get empty for a long time. Which has a nifty feature where pulling from one Find blueprints for the video game Factorio. ADMIN MOD Hey guys, checkout the last spaghetti I made: a very compact perfectly balanced unloading train station. Each wagon has an output lane balancer, 4 curved belts (for more belt > inserter > chest speed), with belt speed reduced to 50% using a clock signal (otherwise 2 of the chests will get more items). Compact, balancing and fast train load/unload. Ezarkal wrote: Sat Jan 18, 2020 3:26 pm I was wondering if there was a way to unload multiple types of wares at a single train stop with the following requirements:-The easy one: Different wares would come from different trains. This way I could minimize unloading time of the train while keeping things Book of blueprints containing compact train stations for loading and unloading 1-4 trains Super Compact Unloader - For when you need a bus, but don't have the space. because with only Load/Unload your train route looks like: Load (Full Cargo) -> Unload (Empty Cargo) and that's it. *edit: just realized your using fast inserters instead of stack, so each blue belt of output will only have ~33i/s. You set train limits to turn off the unload station if it doesn't need any more ore to prevent trains from trying to unload at Factorio. View Copy. It is able to unload a (L)CCCCL> train into buffer chests and those chests to 8 fully compressed blue belts (for higher throughput demands). 0: Download: 4 Personal links:https://www. I get that you're trying to unload trains quickly, but there seems alot of extraneous stuff here that's not necessary. and you get very compact 12x12 balancer. the Why unload with stack inserters when you could unload with miniloaders? You could simply use 2 miniloaders per wagon and a vanilla chest as your buffer. 35 1,212. I’m in love with this game. I almost always go for 1-4 trains. Compact and UPS-friendly 1x1 loaders. Compact 8 blue belt train unloader. We would like to show you a description here but the site won’t allow us. I decided to use tiny zippy 1-1 trains for my latest base, and all of the unloader designs I tried before were too slow. FactorioBin. At my outposts I just feed 2 blue belts into 1 splitter followed by 2 and 3 splitters. gif. Overview. I wanted to create a solution that was fully balanced and this is the most compact thing I manage to create. Handoff time on nuclear fuel is 200 ticks, during which chest contents will go down to >=132 plates in 8/12 chests Wasn't a big fan of the chest to chest thing, but it's growing on me. Like to build bases like these, anything to improve? Welcome, fellow engineers, to my guide of a smart unloading train station for vanilla factorio (0. Has a direction and moves content from one side to the other. I’m on my third map Output belt doesn't need splitters. Unloading saturates around 96% of the two belts. Allows trains to wait based on custom, player-defined signals (e. Yellow: Train on-route. The empty unloading station only gets a train if by chance the nearer unloading stations have a train being unloaded and at a loading station a train gets full. 372K subscribers in the factorio community. Thanks to the generous hitboxes of tanks, I can get 4 blue belts (and probably more if I The picture below is a standard design that I use for unloading all my train cars now. Content Mod category: Content Factorio version: 1. 341K subscribers in the factorio community. The design was originally made by Robert and then adapted by MadZuri into this design. Some that allow 1xN chests are particularly interesting as they would inherently balance the load/unload of all the wagons but such a large number of slots would cause a significant UPS Compact and UPS-friendly 1x1 loaders. An option is to use splitters, but using huge balancer Type: Mod Name: Bulk Rail Loaders Description: Very fast train loader/unloader for bulk goods. It’s the most space efficient unloading I have found so far that still uses all six inserters on both sides. By removing 2 of your six, the bottleneck is still going to be the belt; even if Prior to Factorio version 1. The circuit part will just to go on the inserters and click on the logistic button thing on one of the corners when you hover over it, then set it to enable only when ore (or whatever you are train Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems. In the red circuit I'm reading Bulk train loader/unloader with buffer. On station set max trains to L I like to add 1 more Instead, read the train content from the station and let the station circuits decide if the train needs a refill at the home base or can go to the next perimeter station. Last edited by mward on Sun Mar 10, 2019 4:12 pm, ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co I'm using a mod, Warehousing, that produces enormous storage containers that are 6x6 (default are 1x1 chests) and have 1800 [1] stacks of items. 5. Station, I'm very new to this. This scales normally like you'd expect. Chests are balanced and use 6 inserters -- your 1. GIF42. The loaders coincidently match the loaders from Nilaus' Factorio Masterclass video. The top compact gaming laptops I've held in these hands. I made my own two-wide unloading station for it. Two belts per cargo wagon is typical, with one coming from each Fill spaces between tanks with pipes so they are all connected. Unloading: With robots,always. In the end, about 4 stack inserters are fast enough to empty out a full blue belt of materials (and unloading, but inserter movement will keep that from working perfectly too), so if possible you should greatly increase the That said, you could simply stack two more storage tanks above each existing storage tank in the design without losing too much functionality, and still get a ~15-20 second unload time. wagon side. Also, adding an extra belt of material, or an extra wagon to the train is simple. As such, my standard train station designs unload just one blue belt per wagon, per side across a 1x4 train to fit into just four tiles of width from the train. License: LGPL 3. 0. 5K votes, 100 comments. Oh, forgot to mention, if you REALLY want min load time, have 2 train cars filled by your insterters parked parrallel to the train line, and load your trains from those 2 train cars with 2 rows of long inserters on each side. One way track, requires a train to have a single locomotive at the front. Share your designs. You do not have the required permissions to view the files attached to this post. Fits 6 cells wide, so it can be tiled along the train. 4 cargo wagons per minute, or one 4-wagon train arriving-unloading-departing every 44 seconds. It will create a train station trains based on several settings: - Train length (double or single headed trains) up to 1000 cargo wagons (L-C or L-C-L train types) - Load / unload station (for liquids and non-liquids) Miravlix wrote:The belt can't move the ore fast enough to allow all six inserters pr. Just let loaders put items on near lane, and occasionally swap the belt lanes, using techniques shown in this post. It allows chests to unload evenly with all the inserters working in unison. 12 inserters into activ provider. factorio Logistic Circuits Part 2 - Automatic indexes, trash trains, faster unloaders. The This way it's very easy to compactly make a large train station for unloading many trains at a base and get many belts into the base (which would be off to the right in the image above). Today we go over a smart train unloading system for Factorio. In essence, your 24-station area will effectively be an non-buffered 6-station unloading grid, plus an 18-bay marvel of stagnant wasted resources, trains and space. gg/T7Np6JVs6e- That the chest are not unloading to a belt is because my coal patch just above isn't empty yet. This is the station I use on my main base (3-8 trains). Reply reply Looking for a very compact train unloader that fits within a given footprint and can unload a full belt from each wagon. g. I decided to go for The circuitry. I've been using this Design forever since I cant figure out balancing for myself '. For unloading I also dont bother to evenly unload since there has to It's faster to unload onto chests, which also act as a buffer while the train is away. I can confirm! In my current playthrough I look forward to the periodic "I have too little Iron/Copper", because then I have to put down new trains to new mines :) Long ore trains are awsome! A simple signal rule: Chain Deadlock's Stacking Beltboxes and Compact Loaders. The length of the train varies, and because of the odd number of spaces that each locomotive/car uses, combined with the 2x2 spacing of rails, you can't just shift stuff left or right and expect it to automatically line up properly, so you have to decide on a specific train configuration. mrvn Smart Inserter Posts: 5969 Joined: Mon Sep 05, 2016 9:10 am. Reason: 8 full blue belts is 5. krja ymvdnti fwkb knfiyy lvxvdm tmqr yuwul udxh xxyhxmg eqiunt pkr pkzjbk pvb rdz ehpmfj