Magic items 5e wikidot. Instead of ephemeral spells, they … Magic Items.
Magic items 5e wikidot Source: Dungeon Master's Guide. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. Thrown Weapon. Magic items can Weapon (any), uncommon (+1), rare (+2), or very rare (+3) You have a bonus to attack and damage rolls made with this magic weapon. Magic Items: Weapon. Seven types of these instruments exist, each named after a legendary bard college. 0 License Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1. Curse. Its black scabbard is decorated with pieces of cut obsidian. You gain a +1 bonus to attack and damage rolls made with this magic weapon. If the wielder doesn't demand fealty from others, the weapon is happy to demand it on their behalf. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Use Discord? Join the fan server for announcements, updates, and feature voting. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. They see magic as a complex system waiting to be decoded and controlled. A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. You ignore the loading property with this crossbow. Sometimes characters don't have their weapons and have to attack with whatever is close at hand. Sentience. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Armor (light, medium, or heavy), very rare (requires attunement) While wearing this armor, you can use your reaction to give yourself advantage on a saving throw you make against a spell. When you hit with an attack roll using it, the target takes an extra 5d4 damage of your choice of one of the following damage types: acid, cold, fire, lightning, or poison. Wondrous item, common. Published; Legend; AI: Acquisitions Incorporated: BG:DA: Baldur's Gate: Descent into Avernus: BOMT: The Book of Many Things: Powered Each artifact has its own magical properties, as other magic items do, and the properties are often exceptionally powerful. The morningstar grants the following benefits in its dormant state: You can speak, read, and write Infernal. Improvised Weapons. You perform the ritual over the course of 1 hour, which can be done during a short rest. An artifact might have other properties that are either beneficial or Makers of magic-infused objects, artificers are defined by their inventive nature. If you expend the last charge, roll a d20. Dormant. For example, a +1 longsword in the sphere functions as a nonmagical longsword. You gain a +1 bonus to attack and damage rolls made with this magic whip. Weapon (whip), rare. The bonus is determined by the weapon's rarity. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. Weapon (dagger), rare (requires attunement) This weapon is a magic dagger disguised as a sewing needle. There is no reason that Wondrous Items A-C | Wondrous Items D-K | Wondrous Items L-S | Wondrous Items T-Z page revision: 9, last edited: 11 Apr 2021 14:56 Edit Tags History Files Print Site tools + Options Magic Items: Wondrous Items. To use the tattoo, you must hold the needle against your skin and speak the command word. You must touch the target with the sword to cast the spell. The staff has 50 charges for the following properties. You gain a +3 bonus to attack and damage rolls made with this flail. A comprehensive guide to magical weapons in DND 5th Edition, detailing their properties and uses. This magic flail is made in the image of Tiamat, with five jagged heads shaped like the heads of five different chromatic dragons. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. Once this property of the weapon is used, it can't be used again until the next dawn. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all Magic Items. GMs should not feel constrained to limiting the appearance of these rewards as described. Awakened. There are numerous magical items scattered throughout D&D 5e, from harmless curiosities to world-shattering artifacts of unimaginable power and everything in between. A creature attuned to it gains blindsight out to a range of 30 feet. The staff regains 4d6 + 2 expended charges daily at dawn. The armor has 4 charges. When you hit with a ranged weapon attack using it, the target takes an extra 1d8 bludgeoning damage, or an extra 2d8 bludgeoning damage if the target is a giant. While Whisper is in a dormant state, you gain a +1 bonus to attack and damage rolls made with this magic weapon. The properties and powers of magic items are suppressed in the sphere. Weapon (any sword), uncommon (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Magic Item Savant. Source: Dragonlance: Shadow of the Dragon Queen, Fizban's Treasury of Dragons. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables below. Such items grant capabilities a character could rarely have otherwise, or they You have a +2 bonus to attack and damage rolls made with this magic weapon. No? Well, you should! Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. Wondrous Item-100 GP: Clockwork Amulet: Wondrous Item-100 GP: Clothes of Mending: Wondrous Item-100 GP: Dark Shard Amulet: Wondrous Item: Attunement: 100 GP: Dread Below are new magical items provided to supplement spherecasters. Published; Legend; AI: Acquisitions Incorporated: BG:DA: Baldur's Gate: Descent into Avernus: BOMT: The Book of Many Things: BP:GOG: Powered by Wikidot. Replicate Magic Item. Revivify. Magic Item Master. Spells. The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. You ignore all class, race, spell and level requirements on attuning to or using a magic item. Instead of ephemeral spells, they seek to craft durable, useful, marvelous magical items. Eldritch Attack. Instead of ephemeral spells, they Magic Items. When you hit with a ranged attack roll using this magic bow, the target takes an extra 1d6 radiant damage. The outside surface and internal joints of this armor whir with interlocking gears, drawing on the orderly magic of the plane of Mechanus. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. The staff has 20 charges for the following properties. Becoming attuned to it extends the curse to you. This sword is cursed and possessed by a vengeful spirit. Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment) Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Soul of Artifice Wondrous item (tattoo), rarity varies. Each time you throw the weapon, it flies back to your hand after the attack. com. Weapon (Lance or Pike), Legendary (Requires Attunement) A dragonlance is a renowned weapon forged from rare metal with the aid of powerful artifacts. Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. Magic items are gleaned from the hoards of conquered monsters or discovered in long‑lost vaults. The staff regains 2d8 + 4 expended charges daily at dawn. On a success, the target is immune to this effect for 24 hours. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. Source: The Book of Many Things. You gain a +3 bonus to attack and damage rolls made with this magic weapon. The crown has 10 charges. This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. While holding it, you gain a +2 bonus to spell attack rolls. Weapon Bond. You can use an action to cast the Revivify spell from the sword. A comprehensive list of all official magic items for Fifth Edition. Weapon (sickle), uncommon (+1), rare (+2), very rare (+3) (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. You gain a +1 bonus to attack and damage rolls made with the dagger. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. If the blade accepts you, you become attuned to it and a new rune appears on the blade. Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Different Types of Magic Items in DnD. If you make a d20 roll while wearing this armor, you can expend 1 charge to change the number rolled to a 10. 0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade Makers of magic-infused objects, artificers are defined by their inventive nature. You remain attuned to the weapon until you die or the weapon is destroyed. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. Prerequisite: See below Using this infusion, you replicate a particular magic item. When you hold it and use a bonus action to speak its command word, it transforms into a dagger or back into a needle. At 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. Wondrous item, rarity varies (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. The armor regains 1d4 expended charges daily at dawn. Weapon (dagger), rare (requires attunement) This rare magic item requires attunement. Starting at 18th level, you can attune up to six magic items at once. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. Use Foundry?. The ammunition created by the weapon vanishes the This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls. Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. It is the 5etools platform of choice for VTT integrations. Additionally, when you score a critical hit with this dagger, the target must succeed on a DC 13 Wisdom saving throw or become frightened of you for 1 minute. While wearing the crown, you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. On Krynn, its creation is associated with the god Paladine and legendary heroes who fought against the evil of the Dragon Queen. The dagger has a saw-toothed edge and a black pearl nested in its pommel. When you hit a creature or object that is Large or smaller with this whip, you can pull that creature or object 5 feet toward you instead of dealing damage. To attune to this item, you must wear it on your head for the entire attunement period, during which the crown's hidden tendrils burrow into your scalp to bond with your skull. Such items grant capabilities a character could rarely have otherwise, or they complement their owner's capabilities in wondrous ways. Magic items are gleaned from the hordes of conquered monsters or discovered in long-lost vaults. .